![]() When Use Nucleus Solver is off, Nucleus-related attributes are not available on the hairSystemShape node Attribute Editor. ![]() When off, the hair system solves using the Maya classic hair solver and does not behave as a Nucleus object. ![]() As a Nucleus object, hair objects can interact with other Nucleus objects as well as self-collide. When on, the hair system behaves as a Nucleus object and is solved by the Nucleus solver. This display quality corresponds to the display quality of Paint Effects strokes. This value is the percentage of hairs within clumps to display for interactive draw. The hair system simulates and updates all hairs (dynamic and passive) during playback of the simulation. The hair system simulates and updates dynamic hairs only during playback of the simulation. But the hair system does update the position of the hairs if the surface is transformed. The hair system does not move during the playback of the simulation. ![]() The hair system is not displayed or updated during the playback of the simulation. ![]()
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